U.S. patent number 3,929,338 [Application Number 05/428,344] was granted by the patent office on 1975-12-30 for gaming apparatus.
This patent grant is currently assigned to NSM Apparatebau GmbH Kommanditgesellschaft. Invention is credited to Juergen Peter Busch.
| United States Patent |
3,929,338 |
| Busch |
December 30, 1975 |
Gaming apparatus
Abstract
An apparatus of the type having a display panel with game
feature carriers and other indicating devices is provided in which
the display panel is formed as a liquid crystal display. Circuit
means are provided for selectively controlling the elements of the
liquid crystal display so that three modes of control are employed,
the display being different in each of the three modes. In one
mode, certain of the display devices are continuously sequentially
operated, and in a second mode a random control of certain display
devices is provided, the last occurring indication in the second
mode being held in the third mode of operation.
|
Inventors: |
Busch; Juergen Peter (Bingen,
DT) |
|
Assignee: |
NSM Apparatebau GmbH
Kommanditgesellschaft (Bingen (Rhine), DT)
|
| Family
ID: |
5865531 |
| Appl.
No.: |
05/428,344 |
| Filed: |
December 26, 1973 |
Foreign Application Priority Data
|
|
|
|
|
| Dec 27, 1972 [DT] |
|
|
2263570 |
|
| Current U.S.
Class: |
463/31; 463/20;
463/22 |
| Current CPC
Class: |
G07F
17/3211 (20130101) |
| Current International
Class: |
G07F
17/32 (20060101); A63B 071/06 () |
| Field of
Search: |
;252/408 ;273/1,138
;40/28 ;350/16LC ;194/10,12 |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Tollberg; Stanley H.
Attorney, Agent or Firm: Fasse; Wolfgang G. Roberts; Willard
W.
Claims
What is claimed is:
1. A control and indicator apparatus, comprising a first group of a
plurality of display devices, first and second counters, a clock
generator connected to apply clock pulses to said first and second
counters, shift register means, means for selectively applying the
output of said counters to said shift register means, and decoder
means coupled to determined stages of said shift register means for
controlling said display devices, said means for selectively
applying the outputs of said counters to said shift register means
comprising first and second AND-gate means connected to the outputs
of said first and second counters respectively, means for
selectively operating said first and second AND-gate means, OR-gate
means coupling the output of said second AND-gate means to said
shift register means, a plurality of third AND-gate means coupling
the output of said first AND-gate means to said OR-gate means and
means for selectively opening the AND-gate means of said plurality
of AND-gate means.
2. The control and indicator apparatus of claim 1, further
comprising a group of second AND-gate means having inputs connected
to the output of said second counter and outputs connected said
OR-gate means, and further comprising means responsive to said
means for selectively opening the AND-gate means of said first
mentioned plurality of AND-gate means for opening the AND-gate
means of said second group of AND-gate means when the corresponding
AND-gate means of said first mentioned group of AND-gate means are
closed.
3. The control and indicator apparatus of claim 1, further
comprising random control means for inhibiting the application of
said clock pulses to said first counter, and means responsive to
the count of said second counter for resetting said first
counter.
4. The control and indicator apparatus of claim 1, further
comprising a second group of a plurality of display devices, a
source of coded signals of random frequency, signal transforming
means connected to said clock generator for converting said coded
signals to a lower frequency, and means for controlling the display
devices of said second group of display devices with the output of
said signal transformer means.
5. In an apparatus of the type having a display panel with game
feature carriers, the improvement wherein said game feature
carriers are mechanically fixed liquid crystal means positioned to
provide rotating displays, and further comprising additional
mechanically fixed liquid crystal means on said panel, and circuit
means connected to the liquid crystal means of said game feature
carriers and to said additional liquid crystal means for
controlling displays thereon, said circuit means comprising means
for controlling said liquid crystal means of said game feature
carriers to produce rotating displays only during first determined
times, means for controlling said liquid crystal means of said game
feature carriers during second determined times to produce fixed
displays, and means for controlling said additional liquid crystal
means during said second determined times.
6. The apparatus of claim 5, wherein said additional liquid crystal
means comprise first liquid crystal means arranged to produce a
numerical display, and second liquid crystal means arranged to
produce a matrix display and said circuit means comprises means
during said second determined times for selectively controlling
said first and second liquid crystal means, and further comprising
means for displaying different colors on the liquid crystal means
of said apparatus.
Description
BACKGROUND OF THE INVENTION
This invention relates to an indication system for an apparatus of
the type having game feature carriers, as well as other indicating
arrangements, and is particularly directed to the provision of a
system of this type in which the display enhances the desire of an
individual to use the apparatus. The invention additionally relates
to circuit arrangements for controlling the display system.
In prior art devices of this type, game feature carriers were
provided in the form of disks or rollers for displaying the game
feature symbols. The game feature carriers were driven by an
electric motor by way of friction clutches, and a braking action
was applied to the game feature carriers by mechanical means, or by
electro-mechanical means including magnets. In order to ascertain a
winning in the device, for example, the winning of free games,
sensing means were provided for sensing the positions of the
individual game feature carriers. The sensing means in turn were
arranged to cooperate with mechanical sensing levers. The apparatus
frequently employed a "winning" matrix in the form of nine windows
arranged in the matrix form of three rows and three columns of
windows. These windows were illuminated in response to the progress
of a plurality of games played on the apparatus, the illumination
being effected by means of glow bulbs. The pattern of illumination
of windows provided an indication of the opportunity for greater or
lesser winnings in the apparatus. In the prior art arrangements, it
was necessary for the bulbs to be repeatedly switched on and off.
Consequently, it was necessary to replace the bulbs frequently.
Such apparatus also frequently employed other indicating devices,
such as a special game counter, in the form of either a register or
roller counter or an indicator counter. These arrangements
necessitated the use of expensive and complicated mechanical
control devices.
In apparatus of this type, the impetus to use the apparatus has
been found to be dependent to a large extent upon the outer
appearance of the apparatus, and especially on the illumination of
the apparatus and the various indicating devices provided thereon.
All of the above described indicating arrangements of prior
apparatus were relatively large in size and required extensive
mechanical control arrangements. Consequently, the prior art
arrangements were subject to frequent failure in use.
OBJECTS OF THE INVENTION
In view of the foregoing, it is the aim of the invention to achieve
the following objects singly or in combination:
To provide an apparatus of the above described type which is
economical to produce, and in which the probability of breakdown is
minimized;
To provide an apparatus of the above described type having game
feature carriers and other indicating arrangements which are not
mechanically operated;
to provide an apparatus of the above described type in which the
various display means on the display panel are in the form of
liquid cyrstal display devices; and
to provide a circuit arrangement for controlling the game feature
carriers and other indicating devices, wherein the indicating
devices are in the form of liquid crystal display means.
SUMMARY OF THE INVENTION
In accordance with the invention, an apparatus is provided in which
various indications, such as winning symbols, loss symbols, a
winning matrix and a special game counter, as well as the display
of features providing an impetus for using the apparatus are all
displayed by means of liquid crystal display devices. In order to
increase the incentives for a player to use the apparatus, the
display of symbols representing winning and losing is present when
the apparatus is not in use, or is only partially in use, in order
to attract the attention or curiosity of prospective players. In
order to further enhance the attraction features of the apparatus,
the individual liquid crystal displays are preferably arranged so
that the display of different colors is provided.
The arrangement in accordance with the invention provides the
advantage that it enables the possibility of employing relatively
simple control means for controlling the liquid crystal displays.
The color displays may easily be changed by changing color filters.
In addition, liquid crystal displays are especially adaptable to
production of integrated display panels, so that the entire display
panel may be formed as a single unit. Liquid crystal displays in
accordance with the invention are substantially failure-proof, and
the costs of producing such displays are relatively low.
In accordance with a preferred embodiment of a circuit arrangement
in accordance with the invention for controlling a liquid crystal
display, a clock generator is provided for controlling a logic
circuit as well as a signal transformer. The logic circuit is
connected to a "winning" combination means, which in turn is
connected to a random number generator. The control means is
further connected to a memory, the memory being in turn connected
to a display or indicator field. The indicator field is connected
to the signal transformer, which in turn is connected to a counter
and the winnings matrix.
BRIEF FIGURE DESCRIPTION
In order that the invention may be more clearly understood, it will
be described, by way of example, with reference to the accompanying
drawings, wherein:
FIG. 1 is a block diagram of a display system in accordance with
one embodiment of the invention;
FIG. 2 is a circuit diagram illustrating in greater detail the
circuits of the counters, memories, the indicator field and the
control circuit means of the arrangement of FIG. 1;
FIG. 3 is a circuit diagram of a circuit for controlling the coin
counter indication and the special game indication of FIG. 1;
and
FIG. 4 is a circuit diagram of the arrangement for the indication
of the winnings matrix of the arrangement of FIG. 1.
DETAILED DESCRIPTION OF EXAMPLE EMBODIMENTS
The game sequence of an apparatus in accordance with the invention,
may comprise the following modes of operation:
A. Stand-by mode. This mode corresponds to the time that the
apparatus is switched on and is in stand-by operation, but no
individual is actually operating the apparatus, nor is the
apparatus in the process of ascertaining the results of a game. The
apparatus is consequently ready for playing of a game at this
time.
B. Playing mode. This mode corresponds to the time at which the
apparatus is actually being operated by an individual, and during
which time the individual game feature carriers are providing a
rotating indication.
C. Stationary indication mode. This mode corresponds to the time
following a playing mode, when the game feature carriers are not
providing a rotating indication. During this mode of operation, the
winning or loss is ascertained.
Referring now to the block diagram of FIG. 1, a clock pulse
generator 1 is provided, which is operative in all of the three
modes of operation above described. The output of the clock
generator is connected to a control logic circuit 2 and a signal
transformer 3. A display panel 6 is provided having a plurality of
individual game feature carriers 5. The control logic circuit 2 is
connected to a memory circuit 4 which insures that during the
stand-by mode of operation determined loss or winnings symbols are
displayed on the game feature carriers. At this time a control
signal is also supplied to a picture display 7 on the display panel
6, the picture display 7 serving, for example, as an advertising
display. The game feature carriers 5 and the picture display 7 are
controlled from the logic circuit 2 by means of the signals P.sub.1
to P.sub.4, as indicated in FIG. 1, a multiplex control arrangement
being employed for this purpose. In addition, during the stand-by
mode A the counter or computer 8 controls a numerical display 9 on
the display panel by way of the signal transformer 3. A numerical
display 11 on the display panel is controlled at this time by means
of a special game counter 10. If the counter 8 is switched over to
the storage function of the winning matrix 12, the display 13 of
the winning matrix 12 is controlled, rather than the special game
display 11.
During the playing mode B, the clock generator 1 controls a winning
combination circuit 14 by way of the logic circuit 2. The winning
combination circuit 14 at this time supplies a continuously
repeated signal to the memory 4. These signals comprise decoded
outputs and are coupled from the memory 4 to the loss and winning
symbols of the game feature carriers 5 so that these symbols are
sequentially illuminated in a continuous cycle of operation during
the playing mode.
As indicated in FIG. 1, the control logic circuit 2 supplies the
signals DC.sub.1 -Stop to DC.sub.4 -Stop to the winning combination
circuit. These signals cooperate with signals from a random number
generator 15 and effect the storage of a bit combination in the
memory circuit 4. This bit combination is decoded and controls the
winning or loss indication 5.1 to 5.4 corresponding to the signals
DC.sub.1 -Stop to DC.sub.4 -Stop. This display is provided on the
game feature carriers 5. Subsequently, these indications of the
individually controlled symbols on the game feature carriers remain
continuously illuminated. The indication of the individual game
feature carriers, however, occur sequentially. The picture display
7 is not controlled during the playing mode of operation. The
numerical display 9 controlled by the counter 8 and the numerical
display 11, controlled by the special game counter 10, remain
controllable during the playing mode B in the same manner as during
the stand-by mode A. In other words, if a change occurs in the
counter 8 or in the special game counter 10, such a change will be
applied to control the corresponding numerical displays 9 and 11.
Alternatively, as discussed above, the display 13 may be controlled
by the winning matrix 12 at this time.
During the stationary display mode C, the signals present in the
memory circuit 4 control the indications 5.1 to 5.4. These signals,
stored in the memory circuit 4, have previously been produced by
the winning combination circuit 14. Consequently, the player may
now see the resulting winnings combination as a stationary image on
the game feature carriers 5. Simultaneously, the numerical display
9 and the numerical display 11 or alternatively the display 13 of
the winning matrix, are also controlled for their respective
displays.
The various interconnecting leads in the block diagram of FIG. 1
are identified with the signals carried by these leads. The
significance of these signals will be discussed in greater detail
in the following paragraphs. Referring now to FIG. 2, various
control signals controlling the operation of the circuit of the
invention are derived from a control circuit 53. The various signal
outputs of this circuit and their production are well known. For
example, the stop pulses DC.sub.1 to DC.sub.4 are disclosed in
Belgian Pat. No. 801,537. The signals DC.sub.10 to DC.sub.40,
DC.sub.1 -Stop to DC.sub.4 -Stop, and P.sub.1 to P.sub.4 are merely
multiplex signals which are correlated to the game feature carriers
in order to control the storage in the shift register 29 and thus
the display D.sub.1 to D.sub.4 in the display field 6. Multiplex
signals of this type are well known. The signal EoG is a signal
corresponding to the end of a game. Briefly, the control pulses
DC.sub.10 to DC.sub.40 are generated so that these signals appear
at the beginning of a period of play, but terminate in a sequential
order, the cessation of the signal being separated, for example, by
milliseconds or seconds. The stop pulses DC.sub.1 to DC.sub.4 occur
sometime subsequent the start of the cycle of their respective
control pulses DC.sub.10 to DC.sub.40 respectively, these pulses
also occuring sequentially. The pulses may be under automatic
control, as are the pulses DC.sub.10 to DC.sub.40, but their time
of occurrence may also be controlled manually.
Referring now to FIG. 2, during the stand-by mode A of operation,
the signal EoG, which signifies the end of a game, has a state 1.
This signal EoG is applied to an inverter 15, the output of the
inverter 15 being connected to one input of an AND-gate 17. The
AND-gate 17 is thereby blocked to prevent the passage of signals
from a five bit position counter 18. The clock pulses produced by
the clock pulse generator 1 generates a five-bit combination in the
five-bit counter 19, this bit combination being continuously
repeated. The signaal EoG is applied directly to one input of the
AND-gate 16, and consequently, the five-bit combination output of
the counter 19 can at this time be applied by way of the AND-gate
16 to OR-gates 20 to 23. The outputs of the OR-gates 20 to 23 are
applied by way of the AND-gates 24 to 27 to an OR-gate 28, the
output of the OR-gate 28 being applied to a shift register 29. The
signals P.sub.1 to P.sub.4 are applied to second inputs of the
AND-gates 24 to 27, and consequently, during the times P.sub.1 to
P.sub.4, the five-bit combinations from the counter 19 are applied
by way of the respective AND-gates 24 to 27 and the OR-gate 28 to
the shift register 29. The information thus applied in series to
the shift register 29 is shifted in five-bit steps through the
shift-register. The last five-bit combination in the shift register
is applied to a one out of thirty-two decoder 30. The output of the
decoder 30 is applied to the picture display 7 and also to the
sections of the liquid crystal display D.sub.1 to D.sub.4,
corresponding to the game feature carriers 5.1 to 5.4 of FIG. 1.
The elements D.sub.1 to D.sub.4 indicate the symbols appearing or
present on the game feature carriers. For example, if the digit 3
appears on the game feature carrier 5.1 of FIG. 1, then this digit
3 appears on the indication D.sub.1 in the liquid crystal display.
The signals P.sub.1 to P.sub.4 are multiplexed to the displays as
indicated in FIG. 2 and also applied to the AND-gates 24 to 27 to
control the displays. Thus, the selection of the individual
indicator positions 5.1 to 5.4 in the multiplex control is effected
by means of the timIng signals P.sub.1 to P.sub.4 . The control of
the picture display 7 occurs continuously due to the fact that the
multiplex signals P.sub.1 to P.sub.4 are applied thereto by way of
the OR-gate 31.
During the playing mode B of operation of the apparatus, the signal
EoG has a state 0 and thus the AND-gate 16 is closed and the
AND-gate 17 is opened by way of the invertor 15. Clock pulses from
the clock generator 1 are applied to the five-bit position counter
18 by way of an AND-gate 32. The pulses of the clock generator are
also applied to the five-bit counter 19 as above discussed. The
outputs of the bits of the counter 19 are applied to a comparator
33 for detecting every fifth pulse of the clock generator, and the
"Null" outputs of the comparator 33 thus produced is applied to one
input of an AND-gate 34. The stop signals DC.sub.1 to DC.sub.4 are
applied to the AND-gate 34 by way of the OR-gate 35. The output of
the AND-gate 34 is applied to the position counter 18 as a reset
signal.
The output of a random number generator 15 is applied to the second
input of the AND-gate 32 by way of an invertor 36. The output
signals of the random number generator are dynamic logic signals
which can either have a state 1 or a state 0. When a random number
appears, a 0 signal appears at the output of the random number
generator 15, and consequently, due to the use of the inverter 36,
a 1 signal is applied to the second input of the AND-gate 32. Thus,
when the random number generator output becomes 1, the AND-gate 32
is closed, and the pulses from the clock generator 1 are prevented
from passing the AND-gate 32. Consequently, the position counter
remains in its previously set position when the output of the
random number generator is 1. The pulse duration of the output
signal of the random number generator determines the number of
clock pulses passing the AND-gate 32 and as above stated, it thus
controls the number which is stored in the position counter 18.
The information stored in the position counter 18 is applied by way
of the AND-gate 17 to one input of each of the AND-gates 37 to 40.
The signals DC.sub.10 to DC.sub.40 are applied to the second inputs
of these AND-gates respectively. The outputs of the AND-gates 37 to
40 are applied by way of the OR-gates 20 to 23 and the AND-gates 24
to 27, the OR-gate 28, the shift register 29, and the decoder 30 to
the indicators D.sub.1 to D.sub.4 in the above described manner.
The passage of information is controlled by the signals DC.sub.10
to DC.sub.40, which control the opening of the AND-gates 37 to 40
respectively.
The control signals DC.sub.10 to DC.sub.40 are also applied to the
inverters 41 to 44 respectively, the outputs of these inverters
being applied to first inputs of the AND-gates 45 to 48
respectively. The output of the counter 19 is applied to second
inputs of the AND-gates 45 to 48, and third inputs of these
AND-gates are energized by way of a control switch 50. The outputs
of the AND-gates 45 to 48 are applied to third inputs of the
OR-gates 20 to 23, for activation of the indicators D.sub.1 to
D.sub.4 in the above described manner. The inverters 41 to 44
prevent the control of the indicators D.sub.1 to D.sub.4 at any
time that these indications are being controlled by the output of
the position counter 18. The pulses from the counter 9, which are
applied to the AND-gate 45 to 48 by way of the conductor 49, assure
a continuously repeating bit combination in the shift register 29
when the switch 50 is closed, and the AND-gates 37 to 40 are
blocked. Such bit combination assures that the winning and loss
symbols in the indicators 5.1 to 5.4 are continuously rotating.
The shift register 29 is normally not connected for ring-around
operation. This type of operation may be effected, however, by
means of the switch 51 and the AND-gate 52. Thus, the switch 51
applies an energizing signal to one input of the AND-gate 52 and
the other input of the AND-gate is connected to the output of the
shift register 29. This feature assures that winning values
provided in a fixed manner by the position counter 18 may be stored
in the shift register 29 until the end of the game and during the
time of selection of the first winning or loss symbol of the first
game feature carrier.
The indications on the indicators D.sub.1 to D.sub.4 are determined
by the coded output of the decoder 30, the specific indication
given thus being determined by the signals applied to the register
29 during the time that the corresponding multiplexing signals
P.sub.1 to P.sub.4 are present. The indications on the indicator
D.sub.1 to D.sub.4 may be in moving form. It is apparent thus that
when the indicators are under the control of the counter 19, they
are continually changing their indications, for example, by
rotation of indications. When the indicators are under the control
of the position counter 18, they are being controlled in accordance
with the play of the game. The switches 50 and 51 are controlled in
accordance with the option outputs of the control circuit 53, to
provide the necessary control functions of the circuit as above
discussed. FIG. 3 illustrates in greater detail the control of the
numerical displays 9 and 11 by means of the signal transformer 3.
In this figure the elements between the clock generator 1 and the
displays 9 and 11 correspond to the elements of the signal
transformer.
The numerical displays 9 and 11 controlled by the counter 8 and the
special game counter 10 are controlled in parallel in all of the
modes A, B and C of operation as above discussed. Random frequency
signals from the counter 8 and the special game counter 10, namely,
the signals BCD.sub.1, BCD.sub.2, BCD.sub.4 and BCD.sub.8 must be
converted to a determined lower frequency in order to control the
liquid crystals of the display. The signals BCD.sub.1 to BCD.sub.4
are binary coded signals for energizing the BCD seven segment
decoder 58. The signals s.sub.1 to s.sub.7 are the corresponding
multiplex control signals. In order to convert the BCD signals to a
determined lower frequency, the relatively slower pulses of the
clock generator 1 are applied to a counter 54, the counter 54 being
connected to provide a one out of seven code at its output. The
resulting 7 outputs s.sub.1 to s.sub.7 are applied to first inputs
of separate AND-gates 55. The other inputs of the AND-gates are
controlled by the multiplexing signals S.sub.1 to S.sub.7. The
signals s.sub.1 to s.sub.7 are also applied to the numerical
displays 9 and 11.
The AND-gates 55 are thus opened to permit the passage of the
higher frequency signals from the computer 8, i.e., the signals
S.sub.1 to S.sub.7. These signals are passed through the OR-gate 56
to D-type flip-flops 57. These signals serve as inscribing signals
for the signals BCD.sub.1, BCD.sub.2, BCD.sub.4 and BCD.sub.8
applied to the D terminals of these flip-flops. The outputs of the
D-type flip-flops 57 are connected to a decoder 58, and the outputs
of the decoder are connected for the control of the numerical
display 9 of the computer 8, and the numerical display 11 of the
special game counter 10.
The elements 1D to 7D, as illustrated in FIG. 3 are
"digit-two-indications" of the numerical displays 9 and 11. It
should be born in mind, however, that in this context the numerical
displays 9 and 11 are individual structural elements of the entire
liquid crystal display means of the apparatus. By interconnecting
these indications in a multiplex manner, the individual digits are
energized or controlled so that no individual holding circuits are
necessary for the digits. If the computer 8 is switched to the
storage function of the winning matrix 12, then the display 13 of
the winning matrix is controlled as shown in FIG. 4, and in this
case, the numerical display of the special game counter 10 is not
controlled. The output signals BCD.sub.1 to BCD.sub.8 of the
computer 8 and the signals S.sub.1, S.sub.2 and S.sub.3 are
provided for controlling the winnings matrix. The binary coded
decimal signals are applied to the D terminals of the flip-flops
59, and the signals S.sub.1 to S.sub.3 are applied to the
inscribing terminals thereof. These signals cause the storage of
the signals BCD.sub. 1, BCD.sub.2, BCD.sub.4 and BCD.sub.8 in the
D-type flip-flops 59. The outputs of the D-type flip-flops 59 in
turn are applied to the display of the winning matrix as indicated
by the numerals 1 to 9 in FIG. 4. An apparatus of the above type is
constructed and arranged in such a manner, for example, that free
games may be obtained. The game storage may be constructed in the
manner of a matrix, which is provided with its own indicating
means, as shown in FIG. 4 by the numerals 1 to 9. These elements
also constitute the part of the entire liquid crystal display
arrangement of the apparatus. The output of the signals from the
computer 8, i.e., the binary coded decimal signals, are applied in
a multiplex method with the signals S.sub.1 to S.sub.3. An
intermediate storage is effected in the flip-flops 59 which effect
the switching on of those individual elements of the entire element
arrangement indicated by numerals 1 to 9, the individual elements
corresponding the the trigger signals. The elements 1 to 9 of FIG.
4 thus correspond to the winning matrix display 13 of three rows of
three columns each of display elements. These indicating elements
are not individual liquid crystals, but instead are individual
structural elements of the entire integrated liquid crystal display
arrangement of the apparatus.
Although the invention has been described with reference to
specific example embodiments, it is to be understood, that it is
intended to cover all modifications and equivalents within the
scope of the appended claims.
* * * * *